Fixed Angles for Your 360 Video No More Keyframing

Frame three or four views from one recording. Cut between them in Final Cut Pro, Premiere Pro, or Resolve Studio. Your angles share the original video.

Mac 1.5.4 · Apple silicon · macOS 14+
Windows 1.5.1 · Premiere Pro, Resolve Studio and MOV export · test coverage
Free, with optional donations. See the download requirements.

AngleSelect on Mac with Self, Side, Front and Rear car views, Resolve selected, and separate project and MOV export panels.

Set up your angles.

Frame three or four views and give them names that fit your recording. Save a Final Cut setup on Mac, a Premiere Pro or Resolve Studio setup on either platform, or individual MOVs. Mac app shown.

AngleSelect on Mac showing three portrait car views named Self, Side and Front, with 9:16 and 4K selected.

Switch to portrait.

Choose 9:16 for vertical videos, with three or four views. Landscape and portrait keep their own framing, so you can switch formats without starting over. Three-angle Mac layout shown.

Final Cut Pro on Mac showing four flight angles, video cuts and continuous source audio.

Make the cuts in Final Cut Pro.

Open the XML setup on Mac, then cut between angles with keys 1–4. Keep video-only switching selected to preserve continuous source audio. Final Cut guide. For smoother multicam playback, create and enable proxy media.

Premiere Pro on Mac showing four flight angles from an AngleSelect native project and the editing timeline.

Edit in Premiere Pro on Mac or Windows.

Save a native project with fixed views sharing your original recording, including supported HLG and PQ HDR. Requires Premiere Pro 26 or later and free GoPro Reframe. Supported formats and the lower-resolution portrait option. Mac editor shown. Choose your platform in the Premiere guide. For large clips, enable proxies and lower playback resolution.

Resolve Studio 21 on Mac showing Self, Side, Front and Rear car angles, a main preview and one continuous source-audio track.

Edit in Resolve Studio on Mac or Windows.

Use paid Resolve Studio 21.1.1. Mac requires Insta360 Reframe; Windows uses built-in Fusion tools without a reframe plugin. Keep video-only switching selected for continuous audio. Mac editor shown. Resolve setup and playback guide. For large clips, use linked proxies and Half timeline playback resolution as described there.

AngleSelect export chooser on Mac with four car views selected and 10-bit HLG HDR output without Dolby Vision metadata.

Optional: Save individual videos, including HDR.

On Mac or Windows, save selected views as separate MOVs with audio. Supported Dolby Vision 8.4 footage exports as standard 10-bit HLG HDR; Dolby Vision metadata is not included. No editor or plugin is required. Mac app shown.

HOW IT WORKS

Multicam workflow for 360° footage.

Open a 360° video, set up three or four views, then send them to Final Cut Pro, Premiere Pro, or Resolve Studio.

Choose a step to see how it works. Follow the illustrated guide for your editor and computer.

OPEN · FRAME · EDIT

Open your 360° video.

Choose a stitched 360° MP4 or MOV. If you have the camera’s original files, export a 360° video from its desktop app first.

Adjust your views.

Choose three or four angles. Drag each preview to frame the shot, scroll to zoom, and use gridlines to straighten the horizon.

Edit in Final Cut Pro.

Click Save & Open in Final Cut. In Final Cut, play the imported project and use the number keys to cut between views. For large clips, create proxy media and choose Proxy Preferred.

Edit in Premiere Pro.

Choose Premiere Pro and save a native project. Open its Edit sequence in Premiere, turn on Multi-Camera View, then play and cut between your views. GoPro Reframe supports HD and 4K in landscape or portrait, including supported HLG and PQ HDR. Condensed Mac demo shown. Premiere quick start. For large clips, enable proxies and try Half playback resolution.

Edit in Resolve Studio.

Select Resolve in AngleSelect and save your setup. Open it in Resolve Studio, turn on Multicam, and choose Video Only to cut between views while keeping the source audio continuous. Condensed Mac demo shown; follow the Mac or Windows steps. For large clips, use linked proxies and Half timeline playback resolution.

Open demo selected.

SEE IT IN ACTION.

You choose
the perspective.

In AngleSelect, drag directly on a preview with your mouse to pan and tilt. Use the scroll wheel over the preview to zoom. The sliders update as you move, and Roll with gridlines helps you level the horizon.

Choose a feature, then watch the preview and its controls change together. Pause or replay whenever you like.

REAL APP · LIVE FRAMING

Get closer to the detail.

Use the Zoom slider or your mouse’s scroll wheel over the app preview to get closer or show more of the scene.

Look left or right.

Move Pan to choose where the view points around your 360° recording. Dragging the preview adjusts the view too.

Look up or down.

Use Tilt to bring more sky, ground, or cabin into the frame, without changing the other angles.

Level the horizon.

Turn on gridlines and adjust Roll to straighten your view. The guides stay out of your exports.

Zoom demo selected.

FORMATS AND EXPORTS

Choose your format.
Save your views.

Switch between landscape and portrait, check your views in motion, or export individual MOVs in HD or 4K on Mac and Windows.

Your last video and angle settings are remembered automatically. Leave Remember last video and angles on in Settings to continue next time, as long as your source is available.

These short demos show the Mac app. Choose a topic to watch; pause or replay whenever you like.

FORMATS · PLAYBACK · EXPORT

Landscape or portrait.

Choose 16:9 or 9:16. Each format keeps its own framing, so you can switch back without starting over.

Check your views as the video plays.

Press Space to play or pause. Your footage stays on your computer or connected drive. Use a fast drive and pause other demanding work if playback is slow; try the preview checklist before reporting a problem.

Prefer individual video files?

On Mac or native Windows, export selected views as separate MOVs in HD or 4K. High-quality exports keep audio attached, detect bit depth and HDR automatically, and show estimated sizes. Large clips can take hours; you can stop an export from the app. How video export works.

Formats demo selected.

A FEW USEFUL ANSWERS

Before you
press record.

Setup, framing, and the Final Cut, Premiere, and Resolve workflows are covered step by step in the quick-start guide.

Which cameras does it work with?

AngleSelect works with video from any camera maker that can export a stitched, full 360° video as a 2:1 equirectangular MP4 or MOV. Stitched Insta360 X5, Insta360 X6 HLG, GoPro MAX and MAX2 samples have been tested. Coverage varies by editor and recording mode. See camera coverage and what’s untested. Raw camera files need stitching first.

Does it work with the free version of DaVinci Resolve?

Yes, by exporting flat videos first. On Mac or Windows, choose Export Videos in AngleSelect to save your views as separate MOVs, then import those videos into free Resolve. The framing is already applied, so no reframe plugin is needed. AngleSelect’s direct Resolve project export requires paid Resolve Studio 21.1.1. See how to export individual videos.

Can I make 4K portrait projects in Premiere Pro?

Yes. On Mac or Windows, choose 9:16 and 4K in AngleSelect. With GoPro Reframe 2 or later, a stitched source at least 4320 × 2160 produces a true 2160 × 3840 project, including supported HLG and PQ HDR. Three or four views share your original video.

For a lower-resolution SDR source, AngleSelect keeps the Insta360 Reframe V2 option and tells you which plugin is needed. Choosing 4K does not add detail to a low-resolution recording. Install the matching Premiere plugin and restart Premiere. Camera brand does not choose the plugin. Follow the Premiere quick start.

Which video formats does AngleSelect support?

The common starting point for Final Cut Pro on Mac, Premiere Pro and Resolve Studio on Mac or Windows, and individual-video export is a stitched, full 360° MP4 or MOV in 2:1 equirectangular format. Use silent, mono or stereo audio. Raw .insv and .360 files need stitching in the camera maker’s app first.

Frame rates: 23.976, 24, 25, 29.97, 30, 47.952, 48, 50, 59.94 or 60 fps, at a constant rate. AngleSelect preserves the source rate. Premiere projects and individual-video export also accept other constant rates from 1 through 60 fps; Final Cut and Resolve projects use the ten listed rates.

Color: 8-bit or 10-bit Rec.709 SDR, or confirmed 10-bit Rec.2020 HLG or PQ HDR. Supported Dolby Vision 8.4 footage uses its HLG picture. It stays HDR, without Dolby Vision dynamic metadata. AngleSelect’s previews are for framing; judge final HDR color in your editor with an appropriate display.

Output sizes: HD or 4K, in landscape or portrait. Premiere’s GoPro Reframe 4K portrait workflow needs a source at least 4320 × 2160; its other presets need a source at least as wide and tall as the output. Smaller SDR sources can use Insta360 Reframe V2 for 4K portrait. Smaller HDR sources need a suitable HD preset or a larger stitched source.

Remaining limits: other Dolby Vision profiles, rotated tracks, variable frame rates and more than two audio channels are unsupported. Editor HDR projects require 10-bit sources; individual-video export can read higher-precision sources and saves them as 10-bit ProRes 422. Plugin requirements differ by editor; follow the quick start. See what we tested and what remains untested, including the limits of short sample checks.

When does AngleSelect use H.264 or ProRes 422?

On Mac and Windows, Export Videos chooses automatically from your source. Each view is saved as a MOV with source audio when present.

8-bit SDR → H.264. High-bitrate encoding keeps good image quality with smaller files than ProRes.

Higher-precision SDR or supported HDR → 10-bit ProRes 422. This is useful for further editing and color work, with larger files. Sources above 10-bit are reduced to 10-bit in the export; your original stays unchanged.

Supported HDR stays HDR. Supported Dolby Vision 8.4 sources export as standard HLG HDR without Dolby Vision metadata. There is no manual codec setting to choose. See the format guide for more detail.

Will large 360° clips play smoothly?

Performance depends on your computer and footage. Before reporting slow editor playback, follow the proxy and playback steps for your editor. In Final Cut Pro, ProRes Proxy media can make multicam playback much smoother. Switch back to Optimized/Original media before your final export. For Premiere Pro, create and enable proxies, and lower playback resolution if needed. For Resolve Studio, follow the playback and final-export steps for Mac or Windows. HD/4K sets the project dimensions or the size of exported MOVs; it does not resize the source or create proxies.

Do I still need keyframes for camera movement?

“No more keyframing” describes cutting between the fixed views you set up in AngleSelect. Animated pans, tilts, or zooms still use your editor’s animation tools. AngleSelect exports fixed framing for each view; it does not create camera animation.

Does it add new detail or camera positions?

It creates different views looking out from the same camera position. It does not reconstruct hidden objects or add image detail. A 4K project size does not turn a crop of a 360° recording into a native 4K camera shot.

What’s Untested

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AngleSelect app screenshot

Click the image or backdrop, or press Escape, to close the preview.